![0UsyBxi.jpg](http://i.imgur.com/0UsyBxi.jpg)
新版3D坦克
Unity,是个制作网上游戏的平台。它有几样优势,让游戏制作员节省了不少时间及资源。
Vladimir Beletskiy:“这平台是为网上游戏而存,我们不必每次都得亲自想出问题的解决方案。”
Hazel-Rah:“这为我们提供了很大的优势,我们可以把旧的游戏计划都加入这新的游戏里。”
Pavel Gorbunov:“华丽的游戏素质,坦克模型,地图环境。。。与及立体的草丛和树木!”
Ilya Ostashko:“我们在消耗物动画和射击效果上给予很多的专注, 荧幕上总会有事情发生。”
Vladimir Kovtun: “这是个全新的游戏,但渗入了熟悉的,经受考验的旧版3D坦克。”
![asxyCBZ.png](http://i.imgur.com/asxyCBZ.png)
Spoiler
#58: 回答些被常问的问题
今天的vlog回答了一些在官方面子书上被提问的几个问题,以满足我们的好奇心。
Q: 新版的3D坦克出炉后,旧版的3D坦克怎么办呢?
A: 只要旧版的游戏仍有玩家存在,双版本将会被维持。值得注意的是,这两个版本都是分开的产品。旧版的游戏还是会被更新及维修。
Q: 新版的3D坦克将会是游览器游戏,还是得下载游戏客户端?
A: 封闭测试时,新版的游戏得下载客户端。游戏公开后,玩家可选择使用游览器玩,或下载分开的客户端。
Q: 若玩家的电脑系统不达标准,游戏还能运行吗?
A: 那些之前提到的系统需求都是被推荐的,微弱的电脑仍可游玩。目前游戏正在优化中,因此系统需求可能会下降。
Q: 新版3D坦克的物理模型会一样吗?特技会有何改变?
A: 物理模型仍在制作中,程序员正试图让新版模型与旧版模型相似 。特技会有少许的不同。
Q: 新版的3D坦克里会有军团系统吗?
A: 当然!军团系统的功能包括:建立军团,报名国际比赛,把军团名字放到昵称旁,与及把军团标志放到坦克上!
Q: Will the new game have Gold Boxes? What will they look like?
A: Gold Boxes will undoubtedly be in the new game, the drop mechanics will stay unchanged. Same applies for supply boxes.
Q: Will the prices of the equipment be different to the current TO?
A: The prices will change, so will the entire game economy. The economy will be adjusted during the CBT. More info about the new economy in another video.
Q: What languages will the new TO support?
A: CBT: Russian and English
OBT: all currently supported languages
More languages may be supported if necessary.
Q: Will the new game support voice communications? What will happen to chats?
A: Currently, the voice communications feature is not planned. Chat channels, however, is. Instead of chatting with players on the same server, you will be chatting with players with the same aspect as your discussion. Private chat will also be implemented.
Q: Will I be able to transfer my account from the current TO to the new one?
A: The answer is undecided. Multiple factors such as CBT data, and the final form of the new economy. The developers will give us a definitive answer in the future.
28/8: The Closed Beta Test
11/9:
18/9:
25/9:
2/10:
9/10:
#58: 回答些被常问的问题
今天的vlog回答了一些在官方面子书上被提问的几个问题,以满足我们的好奇心。
Q: 新版的3D坦克出炉后,旧版的3D坦克怎么办呢?
A: 只要旧版的游戏仍有玩家存在,双版本将会被维持。值得注意的是,这两个版本都是分开的产品。旧版的游戏还是会被更新及维修。
Q: 新版的3D坦克将会是游览器游戏,还是得下载游戏客户端?
A: 封闭测试时,新版的游戏得下载客户端。游戏公开后,玩家可选择使用游览器玩,或下载分开的客户端。
Q: 若玩家的电脑系统不达标准,游戏还能运行吗?
A: 那些之前提到的系统需求都是被推荐的,微弱的电脑仍可游玩。目前游戏正在优化中,因此系统需求可能会下降。
Q: 新版3D坦克的物理模型会一样吗?特技会有何改变?
A: 物理模型仍在制作中,程序员正试图让新版模型与旧版模型相似 。特技会有少许的不同。
Q: 新版的3D坦克里会有军团系统吗?
A: 当然!军团系统的功能包括:建立军团,报名国际比赛,把军团名字放到昵称旁,与及把军团标志放到坦克上!
Q: Will the new game have Gold Boxes? What will they look like?
A: Gold Boxes will undoubtedly be in the new game, the drop mechanics will stay unchanged. Same applies for supply boxes.
Q: Will the prices of the equipment be different to the current TO?
A: The prices will change, so will the entire game economy. The economy will be adjusted during the CBT. More info about the new economy in another video.
Q: What languages will the new TO support?
A: CBT: Russian and English
OBT: all currently supported languages
More languages may be supported if necessary.
Q: Will the new game support voice communications? What will happen to chats?
A: Currently, the voice communications feature is not planned. Chat channels, however, is. Instead of chatting with players on the same server, you will be chatting with players with the same aspect as your discussion. Private chat will also be implemented.
Q: Will I be able to transfer my account from the current TO to the new one?
A: The answer is undecided. Multiple factors such as CBT data, and the final form of the new economy. The developers will give us a definitive answer in the future.
28/8: The Closed Beta Test
Spoiler
The main focus of today's vlog was the preparation for the Closed Beta Testing (CBT). Yes, you heard it!
The CBT is a tradition among newly emerging online games, which allows a limited amount of players who have been given access to the testing, to try out the game and most importantly- report game bugs and glitches to further improve the game.
:excl: For more information on 'Beta Testing', please visit Section 3: General.
As mentioned by Vladimir Kovtun, the CBT will be focusing more on newly introduced features instead of preexisting features. We are also informed by Vladimir Beletskiy that the CBT will include 4 popular maps, which are: Rio, Silence, Kungur and Sandbox! (classical
) They will, of course, include more maps into the game in the near future.
If you're worried that you won't be lucky enough to get into the CBT, don't panic! As told, the amount of players allowed into the CBT will slowly increase. Starting from TO employees, then active members of the community such as TO Youtubers and Bloggers (I'm pretty sure OUFA already has free tickets on his hands
), and finally the rest of us. We will be able to apply for being a tester for the CBT, but the method of application is unknown yet.
Other than that, there will be some contests held. The prize will be "A WHOLE SET OF INVITE CODES". That's right, for those who are afraid of loneliness, this is your chance to brings your friends along with you to the CBT (and build strong friendship bonds
)
Visual effects are very near completion. As seen in the vlog, they even showed us different types of bullet shells for different turrets. (I'm guessing the short, thinner ones are for Smoky, and the long, thicker ones are for Shaft
)
They also showed us the Unity version of the map Rio, and told us that 3 libraries of 'props' are used for map assembling. And when you put all these different 'props' together, you get a beautiful map.![B)](https://forum.3dtank.com/public/style_emoticons/default/cool.png)
:excl: For more information on 'props', please visit Section 3: General.
As of now, the development team are pressing on to finish the work on interface, models, sound effects (piu! piu!
) and a number of technological solutions (some complicated stuff). All this will be followed by the 'optimization process'.
:excl: For more information about the 'optimization process', please visit Section 3: Unity Tools.
The vlog gave us an important information- recommended system requirements. I have compiled the list of requirements below, in Section 6, do check it out. Good luck~ (I'm currently using Intel Dual Core T.T)
Lastly, the answer to the most asked question: "When is the CBT?" Mr. Semyon Kirov told us that it's planned to happen near the end of the year, and would last for several months. After the completion of CBT, the Opened Beta Testing (OBT) will be commenced. Yes, it is 'OPEN', meaning it's available to public, no application required.
The official launch will be on PCs and Macs. As for mobile releases on Android and iOS... To be continued![:lol:](https://forum.3dtank.com/public/style_emoticons/default/laugh.png)
![;)](https://forum.3dtank.com/public/style_emoticons/default/wink.png)
:excl: For more information on 'Beta Testing', please visit Section 3: General.
As mentioned by Vladimir Kovtun, the CBT will be focusing more on newly introduced features instead of preexisting features. We are also informed by Vladimir Beletskiy that the CBT will include 4 popular maps, which are: Rio, Silence, Kungur and Sandbox! (classical
![:D](https://forum.3dtank.com/public/style_emoticons/default/biggrin.png)
If you're worried that you won't be lucky enough to get into the CBT, don't panic! As told, the amount of players allowed into the CBT will slowly increase. Starting from TO employees, then active members of the community such as TO Youtubers and Bloggers (I'm pretty sure OUFA already has free tickets on his hands
![<_<](https://forum.3dtank.com/public/style_emoticons/default/dry.png)
Other than that, there will be some contests held. The prize will be "A WHOLE SET OF INVITE CODES". That's right, for those who are afraid of loneliness, this is your chance to brings your friends along with you to the CBT (and build strong friendship bonds
![:)](https://forum.3dtank.com/public/style_emoticons/default/smile.png)
Visual effects are very near completion. As seen in the vlog, they even showed us different types of bullet shells for different turrets. (I'm guessing the short, thinner ones are for Smoky, and the long, thicker ones are for Shaft
![:o](https://forum.3dtank.com/public/style_emoticons/default/ohmy.png)
They also showed us the Unity version of the map Rio, and told us that 3 libraries of 'props' are used for map assembling. And when you put all these different 'props' together, you get a beautiful map.
![B)](https://forum.3dtank.com/public/style_emoticons/default/cool.png)
:excl: For more information on 'props', please visit Section 3: General.
As of now, the development team are pressing on to finish the work on interface, models, sound effects (piu! piu!
![:D](https://forum.3dtank.com/public/style_emoticons/default/biggrin.png)
:excl: For more information about the 'optimization process', please visit Section 3: Unity Tools.
The vlog gave us an important information- recommended system requirements. I have compiled the list of requirements below, in Section 6, do check it out. Good luck~ (I'm currently using Intel Dual Core T.T)
Lastly, the answer to the most asked question: "When is the CBT?" Mr. Semyon Kirov told us that it's planned to happen near the end of the year, and would last for several months. After the completion of CBT, the Opened Beta Testing (OBT) will be commenced. Yes, it is 'OPEN', meaning it's available to public, no application required.
The official launch will be on PCs and Macs. As for mobile releases on Android and iOS... To be continued
![:lol:](https://forum.3dtank.com/public/style_emoticons/default/laugh.png)
11/9:
18/9:
25/9:
2/10:
9/10:
![ZRiNZhR.png](http://i.imgur.com/ZRiNZhR.png)
Spoiler
Unexposed Footages of Tanki Unity
Relevant Videos Found on YouTube
Spoiler
This demo was shown during the 5-day-car-trip by AlternativaPlatform in Russia
Credits to: shayanshiny
This demo was shown during the 5-day-car-trip by AlternativaPlatform in Russia
Credits to: shayanshiny
Relevant Videos Found on YouTube
Spoiler
These are a series of videos connecting the past and the future of Tanki Online.
Credits to: le78ld
These are a series of videos connecting the past and the future of Tanki Online.
Credits to: le78ld
![qs09KBC.png](http://i.imgur.com/qs09KBC.png)
Spoiler
To search, please use the CTRL + F function
General
Programming Languages
Physics
Visual Effects
Lighting
Unity Tools
Credits to Unity manual page.
General
Spoiler
![gDw1o9T.jpg](http://i.imgur.com/gDw1o9T.jpg)
MultiPlatform- One of Unity's features which allows games to be built on multiple different platforms.
![npapi.jpg](http://www.omgchrome.com/wp-content/uploads/2014/11/npapi.jpg)
Netscape Plugin Application Programming Interface (NPAPI)- a cross-platform plugin for web browsers, Unity Web Player is one of them.
![fgeXwQ4.jpg](http://i.imgur.com/fgeXwQ4.jpg)
Heads-up Display (HUD)- any transparent display that presents data without requiring users to look away from their usual viewpoints.
Props- Small, independent elements such as bridges, buildings, walls, trees which are used to assemble the map together.
Alpha Testing- The phase of testing open to developers and employees only, usually lasts for a year. Plenty of bugs and glitches are to be expected.
Closed Beta Testing (CBT)- The phase of testing open to invited audiences as well as players, usually lasts for several months. Fewer bugs and glitches than before. Accounts created will be deleted.
Opened Beta Testing (OBT)- This is usually prior to the official release. It is open to literally everyone, just like the official release. Accounts created during this phase most likely won't be deleted after the testing.
![gDw1o9T.jpg](http://i.imgur.com/gDw1o9T.jpg)
MultiPlatform- One of Unity's features which allows games to be built on multiple different platforms.
![npapi.jpg](http://www.omgchrome.com/wp-content/uploads/2014/11/npapi.jpg)
Netscape Plugin Application Programming Interface (NPAPI)- a cross-platform plugin for web browsers, Unity Web Player is one of them.
![fgeXwQ4.jpg](http://i.imgur.com/fgeXwQ4.jpg)
Heads-up Display (HUD)- any transparent display that presents data without requiring users to look away from their usual viewpoints.
Props- Small, independent elements such as bridges, buildings, walls, trees which are used to assemble the map together.
Alpha Testing- The phase of testing open to developers and employees only, usually lasts for a year. Plenty of bugs and glitches are to be expected.
Closed Beta Testing (CBT)- The phase of testing open to invited audiences as well as players, usually lasts for several months. Fewer bugs and glitches than before. Accounts created will be deleted.
Opened Beta Testing (OBT)- This is usually prior to the official release. It is open to literally everyone, just like the official release. Accounts created during this phase most likely won't be deleted after the testing.
Programming Languages
Spoiler
JavaScript- A high level, dynamic, untyped, and interpreted programming language.
C#- A multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented, and component-oriented programming disciplines.
Boo- An object-oriented, statically typed, general-purpose programming language.
C#- A multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented, and component-oriented programming disciplines.
Boo- An object-oriented, statically typed, general-purpose programming language.
Physics
Spoiler
![Inspector-Rigidbody.png](http://docs.unity3d.com/uploads/Main/Inspector-Rigidbody.png)
Rigidbody- Enable your GameObjects to act under the control of physics.
![colliders.png](https://cdn.tutsplus.com/mobile/authors/legacy/Ian%20Zamojc/2012/08/06/colliders.png)
Collider- Defines the shape of an object for the purposes of physical collisions. It comes in various shapes, such as Sphere, Cube, Capsule, Mesh, Wheel, Terrain...
Trigger Collider- A special type of collider that calls a function whenever a GameObject enters the trigger zone.
![Inspector-PhysicMaterial.png](http://docs.unity3d.com/uploads/Main/Inspector-PhysicMaterial.png)
Physic Material- Used to adjust friction and bouncing effects of colliding objects.
![Inspector-Rigidbody.png](http://docs.unity3d.com/uploads/Main/Inspector-Rigidbody.png)
Rigidbody- Enable your GameObjects to act under the control of physics.
![colliders.png](https://cdn.tutsplus.com/mobile/authors/legacy/Ian%20Zamojc/2012/08/06/colliders.png)
Collider- Defines the shape of an object for the purposes of physical collisions. It comes in various shapes, such as Sphere, Cube, Capsule, Mesh, Wheel, Terrain...
Trigger Collider- A special type of collider that calls a function whenever a GameObject enters the trigger zone.
![Inspector-PhysicMaterial.png](http://docs.unity3d.com/uploads/Main/Inspector-PhysicMaterial.png)
Physic Material- Used to adjust friction and bouncing effects of colliding objects.
Visual Effects
Spoiler
![class-SkinnedMeshRenderer-0.jpg](http://docs.unity3d.com/420/Documentation/Images/manual/class-SkinnedMeshRenderer-0.jpg)
Mesh Renderer- Takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component.
![Inspector-MeshFilter.png](http://docs.unity3d.com/uploads/Main/Inspector-MeshFilter.png)
Mesh Filter- Takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen.
![Inspector-MaterialSimple.png](http://docs.unity3d.com/uploads/Main/Inspector-MaterialSimple.png)
Material- They play an essential part in defining how your object is displayed.
![1_003.jpg](http://www.gamasutra.com/features/20060622/1_003.jpg)
Decals- Materials projected onto existing surfaces. In TO, they are used to display shot marks on tank hulls.
![14oYzO8.jpg](http://i.imgur.com/14oYzO8.jpg)
Level Of Detail (LOD)- involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.
![class-SkinnedMeshRenderer-0.jpg](http://docs.unity3d.com/420/Documentation/Images/manual/class-SkinnedMeshRenderer-0.jpg)
Mesh Renderer- Takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component.
![Inspector-MeshFilter.png](http://docs.unity3d.com/uploads/Main/Inspector-MeshFilter.png)
Mesh Filter- Takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen.
![Inspector-MaterialSimple.png](http://docs.unity3d.com/uploads/Main/Inspector-MaterialSimple.png)
Material- They play an essential part in defining how your object is displayed.
![1_003.jpg](http://www.gamasutra.com/features/20060622/1_003.jpg)
Decals- Materials projected onto existing surfaces. In TO, they are used to display shot marks on tank hulls.
![14oYzO8.jpg](http://i.imgur.com/14oYzO8.jpg)
Level Of Detail (LOD)- involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.
Lighting
Spoiler
![Light-Direct.png](http://docs.unity3d.com/uploads/Main/Light-Direct.png)
Directional Light- The light rays are parallel towards the same direction. The rotation affects the lighting, not the position.
![Light-Point.png](http://docs.unity3d.com/uploads/Main/Light-Point.png)
Point Light- The light rays uniformly spread out from a point to all directions. The position affects the lighting, not rotation.
![Light-Spot.png](http://docs.unity3d.com/uploads/Main/Light-Spot.png)
Spot Light- The light rays spread out from a point at an angle, and covers a spherical area. The position and rotation both affects the lighting.
![LightProbes-6.jpg](http://docs.unity3d.com/432/Documentation/Images/manual/LightProbes-6.jpg)
Area Light- The light rays emerge from a surface, and covers a certain range. This type of lighting can only be baked, not calculated in real time.
![Light-Direct.png](http://docs.unity3d.com/uploads/Main/Light-Direct.png)
Directional Light- The light rays are parallel towards the same direction. The rotation affects the lighting, not the position.
![Light-Point.png](http://docs.unity3d.com/uploads/Main/Light-Point.png)
Point Light- The light rays uniformly spread out from a point to all directions. The position affects the lighting, not rotation.
![Light-Spot.png](http://docs.unity3d.com/uploads/Main/Light-Spot.png)
Spot Light- The light rays spread out from a point at an angle, and covers a spherical area. The position and rotation both affects the lighting.
![LightProbes-6.jpg](http://docs.unity3d.com/432/Documentation/Images/manual/LightProbes-6.jpg)
Area Light- The light rays emerge from a surface, and covers a certain range. This type of lighting can only be baked, not calculated in real time.
Unity Tools
Spoiler
Unity Editor- Allows you to build rich 3D games with animated characters, sizzling graphics, immersive physics. Then you can deliver the games to the web or as standalone players.
Unity Web Player- Enables you to view blazing 3D content created with Unity directly in your browser, and autoupdates as necessary.
![MonoDevelopLogo200.jpg-b8d32565aed8089d.](http://www.h-online.com/imgs/43/7/0/9/3/0/5/MonoDevelopLogo200.jpg-b8d32565aed8089d.jpeg)
MonoDevelop- An open source integrated development environment for Linux, OS X, and Windows. It is mainly used for scripting and writing codes.
Optimization- allows the developer to easily detect which part of the game is causing indecent performance (lags), and rearrange it so that it takes up less resources, and works better on low-end PCs.
Unity Web Player- Enables you to view blazing 3D content created with Unity directly in your browser, and autoupdates as necessary.
![MonoDevelopLogo200.jpg-b8d32565aed8089d.](http://www.h-online.com/imgs/43/7/0/9/3/0/5/MonoDevelopLogo200.jpg-b8d32565aed8089d.jpeg)
MonoDevelop- An open source integrated development environment for Linux, OS X, and Windows. It is mainly used for scripting and writing codes.
Optimization- allows the developer to easily detect which part of the game is causing indecent performance (lags), and rearrange it so that it takes up less resources, and works better on low-end PCs.
Credits to Unity manual page.
![MKCl5OD.png](http://i.imgur.com/MKCl5OD.png)
Spoiler
Bridge
Factory
Military Base
Others
Videos
Spoiler
![tanki-online-unity.jpg?w=720](http://images.gamenguide.com/data/images/full/14019/tanki-online-unity.jpg?w=720)
![2497-tanki-online.jpg](http://www.newsslash.com/images/upload/tag_images/2497-tanki-online.jpg)
![Tanki-Online-Unity-Bridge.jpg](http://www.theaveragegamer.com/wp-content/uploads/2014/07/Tanki-Online-Unity-Bridge.jpg)
![tanki-online-unity.jpg?w=720](http://images.gamenguide.com/data/images/full/14019/tanki-online-unity.jpg?w=720)
![2497-tanki-online.jpg](http://www.newsslash.com/images/upload/tag_images/2497-tanki-online.jpg)
![Tanki-Online-Unity-Bridge.jpg](http://www.theaveragegamer.com/wp-content/uploads/2014/07/Tanki-Online-Unity-Bridge.jpg)
![5680159.jpg](http://savepic.net/5680159.jpg)
Factory
Spoiler
![Br2Y5UJCQAAYsZz.jpg](https://pbs.twimg.com/media/Br2Y5UJCQAAYsZz.jpg)
![2a055858293ee168007fd5ae2be903ca.png](http://i63.fastpic.ru/big/2014/1121/ca/2a055858293ee168007fd5ae2be903ca.png)
![Br2Y5UJCQAAYsZz.jpg](https://pbs.twimg.com/media/Br2Y5UJCQAAYsZz.jpg)
![2a055858293ee168007fd5ae2be903ca.png](http://i63.fastpic.ru/big/2014/1121/ca/2a055858293ee168007fd5ae2be903ca.png)
![nnp0CFrfa1M.jpg](https://pp.vk.me/c619231/v619231551/1150d/nnp0CFrfa1M.jpg)
Military Base
Spoiler
![BqHYmykIgAENVmg.jpg](https://pbs.twimg.com/media/BqHYmykIgAENVmg.jpg)
![BqHYmykIgAENVmg.jpg](https://pbs.twimg.com/media/BqHYmykIgAENVmg.jpg)
![06.jpg](http://newtanki.ru/wp-content/uploads/2014/06/06.jpg)
Others
Spoiler
![tankionline_1157404.jpg](http://www.gamereactor.eu/media/74/tankionline_1157404.jpg)
![BmYmAssIIAAl3VG.jpg](https://pbs.twimg.com/media/BmYmAssIIAAl3VG.jpg)
![Bj9BfVaIYAAzeGp.jpg](https://pbs.twimg.com/media/Bj9BfVaIYAAzeGp.jpg)
![tankionline_1157404.jpg](http://www.gamereactor.eu/media/74/tankionline_1157404.jpg)
![BmYmAssIIAAl3VG.jpg](https://pbs.twimg.com/media/BmYmAssIIAAl3VG.jpg)
![Bj9BfVaIYAAzeGp.jpg](https://pbs.twimg.com/media/Bj9BfVaIYAAzeGp.jpg)
![BjfZkYYCMAAs7ga.jpg](https://pbs.twimg.com/media/BjfZkYYCMAAs7ga.jpg)
Videos
Spoiler
![lHWHzbT.jpg](http://i.imgur.com/lHWHzbT.jpg)
Spoiler
VLOG QnA
Older QnA in 2014 (may be inaccurate and outdated)
Spoiler
Q: What will happen to the current version of the game once the new Tanki is launched?
A: Both versions of the game will run parallel as long as popularity in the Flash Tanki remains. Note that both versions of the game are separate products, hence both will stay. Flash Tanki will still be updated.
Q: Will the new Tanki be a browser game or will I need to download the client?
A: Unity Tanki will be client-based during the CBT, and will be available as a browser game or downloadable client during the official launch.
Q: Will the game still work if the computer does not meet the system requirements?
A: Those settings are recommended ones, players can still play on a weaker PC. As the game is constantly being optimized, the requirements will go lower as time progresses.
Q: Will the Physics model in Unity Tanki be the same? What will happen to parkour?
A: The Physics model are being recreated and the developers plan it to be as similar to Flash Tanki as possible. Parkour will be slightly different.
Q: Will the new Tanki include a clan system?
A: Precisely! Features of the clan system includes: creating new clans, signing up for tournaments, clan tag shown next to your nickname, and placing the clan logo on your tank!
Q: Will the new game have Gold Boxes? What will they look like?
A: Gold Boxes will undoubtedly be in the new game, the drop mechanics will stay unchanged. Same applies for supply boxes.
Q: Will the prices of the equipment be different to the current TO?
A: The prices will change, so will the entire game economy. The economy will be adjusted during the CBT. More info about the new economy in another video.
Q: What languages will the new TO support?
A: CBT: Russian and English
OBT: all currently supported languages
More languages may be supported if necessary.
Q: Will the new game support voice communications? What will happen to chats?
A: Currently, the voice communications feature is not planned. Chat channels, however, is. Instead of chatting with players on the same server, you will be chatting with players with the same aspect as your discussion. Private chat will also be implemented.
Q: Will I be able to transfer my account from the current TO to the new one?
A: The answer is undecided. Multiple factors such as CBT data, and the final form of the new economy. The developers will give us a definitive answer in the future.
A: Both versions of the game will run parallel as long as popularity in the Flash Tanki remains. Note that both versions of the game are separate products, hence both will stay. Flash Tanki will still be updated.
Q: Will the new Tanki be a browser game or will I need to download the client?
A: Unity Tanki will be client-based during the CBT, and will be available as a browser game or downloadable client during the official launch.
Q: Will the game still work if the computer does not meet the system requirements?
A: Those settings are recommended ones, players can still play on a weaker PC. As the game is constantly being optimized, the requirements will go lower as time progresses.
Q: Will the Physics model in Unity Tanki be the same? What will happen to parkour?
A: The Physics model are being recreated and the developers plan it to be as similar to Flash Tanki as possible. Parkour will be slightly different.
Q: Will the new Tanki include a clan system?
A: Precisely! Features of the clan system includes: creating new clans, signing up for tournaments, clan tag shown next to your nickname, and placing the clan logo on your tank!
Q: Will the new game have Gold Boxes? What will they look like?
A: Gold Boxes will undoubtedly be in the new game, the drop mechanics will stay unchanged. Same applies for supply boxes.
Q: Will the prices of the equipment be different to the current TO?
A: The prices will change, so will the entire game economy. The economy will be adjusted during the CBT. More info about the new economy in another video.
Q: What languages will the new TO support?
A: CBT: Russian and English
OBT: all currently supported languages
More languages may be supported if necessary.
Q: Will the new game support voice communications? What will happen to chats?
A: Currently, the voice communications feature is not planned. Chat channels, however, is. Instead of chatting with players on the same server, you will be chatting with players with the same aspect as your discussion. Private chat will also be implemented.
Q: Will I be able to transfer my account from the current TO to the new one?
A: The answer is undecided. Multiple factors such as CBT data, and the final form of the new economy. The developers will give us a definitive answer in the future.
Older QnA in 2014 (may be inaccurate and outdated)
Spoiler
Q: Will tanks behave differently? What will happen to physics? To parkour?
A: Physics and tank behavior will remain unchanged.
The current version of Tanki uses our own physics engine. This will be changed to the so-called PhysX once we switch to Unity.
There will initially be a few differences. However, resolving them is just a question of fine-tuning coefficients.
Q: Will the new Tanki contain maps from the current version of the game?
A: We’ll recreate the most popular maps in the new version. Yes, Silence and Polygon will be there!
Q: Will there be changes in the game’s economy?
A: No. Balance, prices and ranks will remain unchanged.
Q: Will in-game chat be possible?
A: Yes. Right from the start, the game will have special chat channels for easy communication between players.
Q: Will it be possible to see the profiles of other players?
A: Yes. Tanki will finally feature profiles. These will display a player’s achievements and personal information, if available.
Q: Previous videos usually feature a Wasp with a Smoky. Can we see other models?
A: Currently all tank models are being reworked. Once they are ready, we will show them to you. Keep following the news!
Q: On which platforms will the new Tanki be launched?
A: Any browser, as it is now, plus mobile devices powered by iOS and Android.
Q: Will the game's system requirements change?
A: We are actually trying to push the minimum requirements to be lower than they are now.
If the game works on iPhone 4S and Samsung Galaxy S2, it will certainly work on your PC without any problems.
But for older PC’s it might be necessary to disable some effects such as dust, smoke and detail.
Q: Will there be a night mode? Will you add rivers and lakes? Will there be snow and rain?
A: Possibly, but not from the start.
It is very challenging to implement these things in the current Tanki. However, Unity has most of these effects built-in.
Q: Will the game remain browser-based or will it have to be installed?
A: In case of PCs nothing will change -- Tanki will remain a browser game.
You will need to install the Unity plugin on your browser. This will only take a few seconds as it is only 2 megabytes in size.
Mobile versions will have to be downloaded and installed, just like other applications.
Q: Will there be a way to switch from the current Tanki to the new version? Or will players have to start from the beginning?
A: The new Tanki and the current version will both exist at the same time.
You will be able to play any of the 2 versions.
You will also be able to copy your account from the old Tanki to the new one, but only once.
This will copy your rank, crystals and garage.
After that you will be able to play both the old Tanki and the new version.
Q: If we have our accounts in 2 different versions of the game, do we earn EXP separately?
A: Yes precisely, as both Tanki Flash and Tanki Unity are 2 separate products.
Credits to Semyon Kirov's Topic
A: Physics and tank behavior will remain unchanged.
The current version of Tanki uses our own physics engine. This will be changed to the so-called PhysX once we switch to Unity.
There will initially be a few differences. However, resolving them is just a question of fine-tuning coefficients.
Q: Will the new Tanki contain maps from the current version of the game?
A: We’ll recreate the most popular maps in the new version. Yes, Silence and Polygon will be there!
Q: Will there be changes in the game’s economy?
A: No. Balance, prices and ranks will remain unchanged.
Q: Will in-game chat be possible?
A: Yes. Right from the start, the game will have special chat channels for easy communication between players.
Q: Will it be possible to see the profiles of other players?
A: Yes. Tanki will finally feature profiles. These will display a player’s achievements and personal information, if available.
Q: Previous videos usually feature a Wasp with a Smoky. Can we see other models?
A: Currently all tank models are being reworked. Once they are ready, we will show them to you. Keep following the news!
Q: On which platforms will the new Tanki be launched?
A: Any browser, as it is now, plus mobile devices powered by iOS and Android.
Q: Will the game's system requirements change?
A: We are actually trying to push the minimum requirements to be lower than they are now.
If the game works on iPhone 4S and Samsung Galaxy S2, it will certainly work on your PC without any problems.
But for older PC’s it might be necessary to disable some effects such as dust, smoke and detail.
Q: Will there be a night mode? Will you add rivers and lakes? Will there be snow and rain?
A: Possibly, but not from the start.
It is very challenging to implement these things in the current Tanki. However, Unity has most of these effects built-in.
Q: Will the game remain browser-based or will it have to be installed?
A: In case of PCs nothing will change -- Tanki will remain a browser game.
You will need to install the Unity plugin on your browser. This will only take a few seconds as it is only 2 megabytes in size.
Mobile versions will have to be downloaded and installed, just like other applications.
Q: Will there be a way to switch from the current Tanki to the new version? Or will players have to start from the beginning?
A: The new Tanki and the current version will both exist at the same time.
You will be able to play any of the 2 versions.
You will also be able to copy your account from the old Tanki to the new one, but only once.
This will copy your rank, crystals and garage.
After that you will be able to play both the old Tanki and the new version.
Q: If we have our accounts in 2 different versions of the game, do we earn EXP separately?
A: Yes precisely, as both Tanki Flash and Tanki Unity are 2 separate products.
Credits to Semyon Kirov's Topic
![hgfABmI.png](http://i.imgur.com/hgfABmI.png)
Spoiler
基本上,由Unity所开发的游戏在哪儿都能运行。游戏的运行素质由它的复杂度所影响。
更深入的系统需求:
推荐设置
基本设置
Credits to Official Unity Page
更深入的系统需求:
推荐设置
Spoiler
桌台电脑
注:有了这些设置,您在10比10战斗中会有40帧/秒
![5436e0ce17a20a0f8beb7e555d63654e136e_sma](http://i.i.cbsi.com/cnwk.1d/i/tim//2010/01/13/5436e0ce17a20a0f8beb7e555d63654e136e_small-computer32.gif)
Spoiler
作业系统: 微软Windows XP+
显示卡: Intel高清显卡4000
中央处理器: Intel酷睿i3
内存: 4GB
显示卡: Intel高清显卡4000
中央处理器: Intel酷睿i3
内存: 4GB
注:有了这些设置,您在10比10战斗中会有40帧/秒
基本设置
Spoiler
桌台电脑
iOS: 需要iOS 6.0或以上。
Android: OS 2.3.1或以上; ARMv7 (Cortex) CPU或Atom CPU; OpenGL ES 2.0或以上.
Windows Phone: Windows Phone 8+
WebGL: 桌台电脑版本的Firefox, Chrome或Safari
注:有了这些设置,您就可以运行Unity播放器
![5436e0ce17a20a0f8beb7e555d63654e136e_sma](http://i.i.cbsi.com/cnwk.1d/i/tim//2010/01/13/5436e0ce17a20a0f8beb7e555d63654e136e_small-computer32.gif)
Spoiler
作业系统: Windows XP+
Mac OS X 10.7+
Ubuntu 12.04+
SteamOS+
显示卡: DX9 (shader model 2.0) capabilities; 所有2004年的硬件都能使用。
中央处理器: SSE2 instruction set support.
Unity播放器支援IE, Chrome, Firefox, Safari等等。
Mac OS X 10.7+
Ubuntu 12.04+
SteamOS+
显示卡: DX9 (shader model 2.0) capabilities; 所有2004年的硬件都能使用。
中央处理器: SSE2 instruction set support.
Unity播放器支援IE, Chrome, Firefox, Safari等等。
![apple_xsmall.png](http://www.globotrac.com/images/apple_xsmall.png)
![android_xsmall.png](http://www.globotrac.com/images/android_xsmall.png)
![HgKjgra.jpg](http://i.imgur.com/HgKjgra.jpg)
![gmMST7J.jpg](http://i.imgur.com/gmMST7J.jpg)
注:有了这些设置,您就可以运行Unity播放器
Credits to Official Unity Page
![O7SAF7v.png](http://i.imgur.com/O7SAF7v.png)
Spoiler
Microsoft Windows
Mac OS X
:excl: Note: If you are playing Unity games on a smartphone or Unity Standalone Client, there is no need to download an additional plugin.
![ls7t6wG.png](http://i.imgur.com/ls7t6wG.png)
Spoiler
Unity Editor(for making games)
Unity Web Player(for playing games on browser)
Monodevelop(for scripting and coding, included in Unity)
Unity Web Player(for playing games on browser)
Monodevelop(for scripting and coding, included in Unity)
![apple_xsmall.png](http://www.globotrac.com/images/apple_xsmall.png)
Spoiler
Unity Editor(for making games)
Unity Web Player(for playing games on browser)
Monodevelop(for scripting and coding, included in Unity)
Unity Web Player(for playing games on browser)
Monodevelop(for scripting and coding, included in Unity)
:excl: Note: If you are playing Unity games on a smartphone or Unity Standalone Client, there is no need to download an additional plugin.
注:以上一切资料皆来自于俄/英语服务器。
若您有任何主意和意见,请在此与大家分享。